Week 3: Preparing for production
Introduction
Welcome back to our barber shop💈🔪, dear customer. We barely can handle the new epidemy of toothache, but come by in case you are interested on how some alcohol and a friendly bloodletting🩸 can do wonders:
Art
Art bible
Art bible is finally fiiniiishh. Adding extra content to previous areas and creating new ones to define atmosphere and shape language:
Shaders
We moved all the shaders from Unreal to Unity, and we are completely sure they will work in the engine:
Programming
Prototyping the mechanics
Our programmer has expend a lot of the time this week researching how to do things in Unity, as she is running into small but time consuming issues, as she has no experience in Unity. Though we are positive that everything we want will work, we would prioritize from now on the programming tasks to support our programmer. Specially our Designer that has experience in Unity.
The programmer managed to make a jar that spawns an object when it’s clicked and puts it to the players hand in the multiplayer set up. The object is interactable and can be pick up from the floor and throw again. It’s set up in a way that’s ready for production. So the second we have meshes it will be done.
We also managed to prototype the book mechanic, working exactly as we were looking for:
Design
Getting player feedback
We needed to test the game with the new added mechanics, so the designer made new paper prototypes and adapted the previous ones.
He also did two prototyping sessions with different people. Each session had two patients and the place of the mixing table was different for each patient (mixing table mixed with tools of the healer or apart in an individual table). In the protype in Miro, the players had to move around with a designated character and focus only in the are they were working:
All mechanics were working well and the game was very entertaining and fun from all the players. They all provided a similar feedback about the mixing mechanic, that is was more interesting having it in a different table.
Game Design Document (GDD)
The GDD is now completed, of course some of his content will change, but now we have a strong base.
Conclusions
We are getting close to production and we already have the list of all the tasks that we need to fulfill to reach the game we wanted.
And that's all for now our most beloved clients, may sickness and plague bestow upon thee so we see each other again soon in our barber shop!🩻🩻
Files
Get Trust Me I'm A Doctor
Trust Me I'm A Doctor
Multiplayer game for two unexperienced doctors
Status | Released |
Authors | Pablo Mata, Lorenzo Campi, Revekka Andronikidu, RuutaK |
Genre | Puzzle |
Tags | Comedy, communication, Multiplayer, plague-doctor |
Languages | English |
More posts
- Week 10: Wax on, wax offMay 22, 2024
- Week 9: Production finished!May 15, 2024
- Week 8: GameloopingMay 08, 2024
- Week 7: Second sprintMay 01, 2024
- Week 6: End of the first sprintApr 24, 2024
- Week 5: Second production weekApr 17, 2024
- Week 4: Start of productionMar 28, 2024
- Week 2: Iterations on mechanics, art bible and engineMar 13, 2024
- Week 1: Research and prototypesMar 06, 2024
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