Week 6: End of the first sprint
Introduction
Welcome back to our barber shop💈🔪, dear customer. We are working on a better carrier pigeon🦤 system , let us tell you:
We are finishing the first sprint, some tasks got stacked but we find our way out of them.
Art
Doctor
Our barber doctor Lorenzo finished the doctor texture:
Diseases
Diseases are being cooked by Lorenzo too:
Pestle
Ruta kept working on the pestle. She remodeled the pestle for it to not look like a bucket. Moved to engine so we have a mixer to start using with an animator:
a
Shaders
We now have a life bar showing the health of the patient. all working and cute:
Programming
Mixing and Crushing
Mixing and Crushing are working well and they are completely implemented in the game. We only need to add assets to it.
Start Screen
We have a functional start screen, is not the most beautiful one but we love it anyway.
Design
All mighty excel
It was already done last week but not complete. So the designer finished an excel to make the programming task clear. So the programmer don't have to be deciphering the book at the same time that she creates the code.
Conclusions
We lacked some communication during last week of work. But we took notes on how to improve it and we change the way and times we communicate to fix it. We expect to improve on that as the rest of the areas seems to be working well.
Now we have the second sprint ahead of us. We will re evaluate the project and see which tasks of the backlog are into the second sprint and which ones are scrapped.
And that's all for now our most beloved clients, may sickness and plague bestow upon thee so we see each other again soon in our barber shop!🩻🩻
Get Trust Me I'm A Doctor
Trust Me I'm A Doctor
Multiplayer game for two unexperienced doctors
Status | Released |
Authors | Pablo Mata, Lorenzo Campi, Revekka Andronikidu, RuutaK |
Genre | Puzzle |
Tags | Comedy, communication, Multiplayer, plague-doctor |
Languages | English |
More posts
- Week 10: Wax on, wax offMay 22, 2024
- Week 9: Production finished!May 15, 2024
- Week 8: GameloopingMay 08, 2024
- Week 7: Second sprintMay 01, 2024
- Week 5: Second production weekApr 17, 2024
- Week 4: Start of productionMar 28, 2024
- Week 3: Preparing for productionMar 20, 2024
- Week 2: Iterations on mechanics, art bible and engineMar 13, 2024
- Week 1: Research and prototypesMar 06, 2024
Leave a comment
Log in with itch.io to leave a comment.