Week 4: Start of production
Introduction
Welcome back to our barber shop๐๐ช, dear customer. We have our hands full of leeches ๐ this week, let us tell you:
We are starting production and letting behind the prototipes to start building the game:
Art
Patient's body
One of our mor important assets is the body of all the patients that will come through the barbershop. To avoid issues with censorship (free the third nipple!) we have chosen to start with a male body. Our patient will have a cover face so we dont have to make multiple faces and the doctors doesn't catch feelings.
Shaders
Our tech artist made the shader as it was before with extra control for art:
Environment and assets
To make sure what we need to model for assets we have being working in the level and the composition:
Programming
Mixing and movement
We have a full functional mixing and cooking mechanic and the movement and grabbing of objects works perfectly:
Design
Creating the final book
Creating the final version of the book has taken a lot of the hours of the designer. Here some of the new pages:
Conclusions
We have a good start and things are working out. Our fears with programming are a little bit more calm as now we have a good support for it with the IGP and the GD. The easter holiday is coming and we will have extra time to catch up with other subjects and do our work well.
And that's all for now our most beloved clients, may sickness and plague bestow upon thee so we see each other again soon in our barber shop!๐ฉป๐ฉป
Files
Get Trust Me I'm A Doctor
Trust Me I'm A Doctor
Multiplayer game for two unexperienced doctors
Status | Released |
Authors | Pablo Mata, Lorenzo Campi, Revekka Andronikidu, RuutaK |
Genre | Puzzle |
Tags | Comedy, communication, Multiplayer, plague-doctor |
Languages | English |
More posts
- Week 10: Wax on, wax offMay 22, 2024
- Week 9: Production finished!May 15, 2024
- Week 8: GameloopingMay 08, 2024
- Week 7: Second sprintMay 01, 2024
- Week 6: End of the first sprintApr 24, 2024
- Week 5: Second production weekApr 17, 2024
- Week 3: Preparing for productionMar 20, 2024
- Week 2: Iterations on mechanics, art bible and engineMar 13, 2024
- Week 1: Research and prototypesMar 06, 2024
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